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Ororon

Ororon

Shadow of the Night-Wind
★★★★
Electro Electro Bow Natlan ATK
A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.
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Ascension Materials
Talent Materials
Talents
Normal Attack
Spiritvessel Snapshot
Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Elemental Skill
Night's Sling
Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG. When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once. After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
Elemental Burst
Dark Voices Echo
Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus. Supersonic Oculus ·Continuously taunts nearby opponents and attracts attacks from them. ·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Passive 1
Nightshade Synesthesia
After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points. Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s. Nightsoul's Blessing: Ororon Ororon's Nightsoul's Blessing state lasts 6s.
Passive 2
Aspect Catalyst
After the Elemental Skill Night's Sling's Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s. Aspect Sigil When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.
Constellations — Vampyrum Spectrum
C1
Trails Amidst the Forest Fog
The Elemental Skill Night's Sling's Spirit Orb can bounce 2 additional times. Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."
C2
King Bee of the Hidden Honeyed Wine
After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s. Spiritual Supersense Gain 8% Electro DMG Bonus. Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
C3
Roosting Bat's Spiritcage
Increases the Level of Dark Voices Echo by 3. Maximum upgrade level is 15.
C4
As the Mysteries of the Night Wind
The Supersonic Oculus summoned by the Elemental Burst Dark Voices Echo rotates 25% faster. Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
C5
A Gift For the Soul
Increases the Level of Night's Sling by 3. Maximum upgrade level is 15.
C6
Ode to Deep Springs
After triggering Hypersense through the Ascension Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently. Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG. You must first unlock the Ascension Talent "Nightshade Synesthesia."